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Coral Pukei-Pukei Fellwing You have resistance to cold damage and immunity to the waterblight condition while you wear this armor.

The weapon will hold the liquid for 24 hours, or until you use an action to cause the liquid to pour out from the hilt or tip of the weapon. You deal an extra 1d6 damage when you critically hit with this weapon. During the first round of combat your melee weapon attacks score a critical hit on a roll of 15 or higher.

Coral Pukei-Pukei Fellwing While you are attuned to this weapon, you can use a bonus action to exhale a stream of water in a foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 4d6 cold damage on a failed save, or half as much damage on a successful one.

The Yian Garuga is a highly aggressive Bird Wyvern that has a striking purple coloration, large defensive spikes and an extremely tough shell.

Its beak is sharp and jagged, and it possesses a silver mane around the edge of its face. Yian Garuga is a close relative of the Yian Kut-ku that possesses a poisonous tail club and can produce ear-splitting roars to stop foes in their tracks. It is quite crafty, and is known to rationally observe their prey, even when angered. They are not to be taken lightly. Yian Garuga hunts almost exclusively at night, using its deadly poison or stabbing its prey with its sharp beak to finish off its victim.

When hunting another predatory species such as Velocidrome, Yian Garuga will let out a ear-deafening roar before launching an attack. Very war-like in nature, Yian Garuga are monsters that are best avoided. Yian Garuga are very solitary creatures though, they have rarely been seen in groups possibly during a mating season, the groups consisting of more than two have been seen on islands. After mating, a female will sometimes seek out a Yian Kut-Ku nest, destroy the eggs, and then lay its own eggs in the nest for the oblivious Kut-Ku to raise and care for.

This shows that a female Garuga can be a Brood Parasite like a real-world cuckoo bird. Yian Garuga perform this behavior due to their poor parental behavior.

If the yian garuga takes thunder damage or a thunder spell is used within 60 feet of it, it must succeed on a DC 15 Constitution saving throw or become stunned until the start of its next turn. The yian garuga doesn't provoke opportunity attacks when it flies out of an enemy's reach.

The yian garuga makes three attacks: two with its peck and one with its tail. Violent Roar Recharge The yian garuga lets out a thunderous roar, sending out shockwaves in a foot radius around it.

Each creature in that area must make a DC 15 Constitution saving throw, or take 31 7d8 thunder damage and be incapacitated until the end of its next turn on a failed save. If they fail the save by 5 or more, the creature is stunned until the end of its next turn.

On a successful save, the creature takes half as much damage and is not incapacitated. Garuga Shell Bow only Whenever you apply the close range coating to your arrows, you can coat up to 5 more. Garuga Mane You can use an action to speak this armor's command word and regain one expended spell slot of up to 3rd level.

Once you have used this effect, it can't be used again until the next dawn. Garuga Tail While wearing this armor, you have darkvision out to a range of 60 feet. Rejuvenated Beak You have advantage on initiative rolls while you wear this armor. Garuga Ear Earplugs. While you are attuned to this armor, you can use a bonus action to conjure two earplugs in the shape of your choice. While using these earplugs, you are considered deafened and you have advantage on saving throws against thunder damage.

You can dispel the ear plugs as a bonus action ending the deafened effect. Garuga Shell Bow only Arrows coated with the close range coating, deal an extra 1 piercing damage and it now ignores any disadvantages when attacking creatures you can see that are within 20 feet of you.

Garuga Mane While you are attuned to this weapon, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor.

Whenever you inflict a condition on a creature or object that has a duration of 1 minute or longer, the maximum duration of the condition is increased by 6 seconds.

Rejuvenated Beak This weapon warns you of danger. While the weapon is on your person, it magically awakens you and your companions within a foot range if any of you are sleeping naturally when combat begins. Garuga Ear This weapon has 4 runes. When you hit a creature with this weapon, you can expend 1 of its runes to have the target make a DC 14 Constitution saving throw. On a failed save the target is deafened for 1 minute.

This weapon regains 1d4 expended runes daily at dawn. In terms of appearance, scarred yian garuga is virtually identical to yian garuga. The main difference between the two is that one of this monster's ears is missing and Scarred Yian Garuga received a scar across its face. The scarred yian garuga hunts almost exclusively at night, using its deadly poison or stabbing its prey to finish off its victim. It is just as aggressive as the yian garuga, but has adapted its attacks over its many battles, including the ability to unleash a barrage of small fire balls whilst its in the air.

If hunting another predatory species such as a Velocidrome, Yian Garuga will first stun the creature with its roar before launching any attacks. Azure Rathalos, Pink Rathian, Tigrex, Nargacuga, and the rare Rajang are fierce competitors of the Bird Wyverns and are even capable of killing them if an opportunity were to arise. However, being one of if not the most feared members of the Bird Wyvern class these creatures are fully capable of defending themselves against potential threats.

Or it makes three fire ball attacks. Fire Ball. Range Weapon Attack. Hit: 22 4d10 fire damage. Fire Barrage Recharge The yian garuga exhales a barrage of fireballs in a foot cone in front of it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 54 12d8 fire damage on a failed save, or half as much damage on a successful one.

The yian garuga can take 3 legendary actions, choosing from the options below. The yian garuga regains spent legendary actions at the start of its turn. Poisoned Tail.

Choose a creature within 10 feet of the yian garuga. That creature must make a DC 18 Constitution saving throw or be poisoned for 1 minute. Piercing Roar Costs 3 Actions. The yian garuga lets out an ear shattering roar. Each creature that is within 20 feet of the yian garuga must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn.

If the saving throw fails by 5 or more, the target is instead stunned until the end of its next turn. Garuga Cortex HG Earplugs. While using these earplugs, you can only hear creatures you choose to be able to hear and you have advantage on saving throws against thunder damage. Garuga Silverpelt You can use an action to speak this armor's command word and regain one expended spell slot of up to 4th level.

Garuga Fellwing Whenever you make a saving throw against the poisoned condition, you do so with advantage. Garuga Lash Druid Only While you wear this armor, your wild shapes last a number of hours equal to your druid level and you can use your wild shape one additional time. Fancy Beak You have advantage on initiative rolls while you wear this armor. Garuga Auricle You cannot be poisoned and you have resistance to poison damage while wearing this armor. Garuga Cortex Bows only Your poison coating now lasts for 1 minute, but the target can repeat its saving throw at the end of its turn.

Garuga Silverpelt Critical Eye. Your weapon attacks critical hit range is increased by 1. Whenever you inflict a condition on a creature or object that has a duration of 1 minute or longer, the maximum duration of the condition is increased by 12 seconds. Garuga Lash Resentment. Fancy Beak Critical Status poison. When you make a weapon attack with this weapon, and roll a 20 for the attack roll, the target is poisoned until the end of its next turn.

The Yian kut-ku is characterized by its large, fan-like ears that unfurl when excited. They have a large, yellow beak with a pink stripe running down its length. The lower jaw of its beak is significantly bigger than the top jaw. Yian kut-ku's body is covered in orange-pink plating and beige scales. Its wing membranes are deep blue and its eyes are bright yellow. These wyverns are small and relatively light, making them quick and agile. They have an extremely powerful sense of hearing, thanks to their large ears.

A somewhat temperamental, skittish, and inquisitive wyvern. Yian kut-ku have a tendency to want to appear bigger than they really are by spreading their wings, flaring out their ears, and squawking loudly. They are generally insectivores, preying on konchu and other Neopterons as a main part of their diet. Yian kut-ku are capable of flight, which is a major advantage when fleeing from large terrestrial predators.

However, they aren't as adept in the air when compared to other wyverns. Due to this kut-ku spend more time on land. This is particularly visible when it is feeding on konchus, as it can bypass their hard shells by simply scooping the Neopterons up when they roll into balls and swallowing them whole. The most defining trait of yian kut-ku are their specialized large ears.

These ears are very sensitive to sound and sudden loud noises can disorient them leaving them vulnerable to attack, thus causing hunters to often use Sonic Bombs when hunting these creatures. Yian kut-ku are omnivorous creatures that eat a wide variety of different things. Kut-ku will eat lots of insects, such as konchu, nuts and honey. While they are fully capable of defending themselves against smaller predators such as velocidrome and their packs kut-ku are often preyed upon by larger predators like rathian and najarala.

Kut-ku are well known for getting into territorial conflicts with the extremely aggressive yian garuga.

Sometimes a garuga will take over a kut-ku's territory and even kill the smaller bird wyvern. Female yian garuga will also destroy the eggs of a kut-ku and lay their own eggs in the nest, leaving the kut-ku as a victim of brood parasitism. If the yian kut-ku takes thunder damage or a thunder spell is used within 60 feet of it, it must succeed on a DC 15 Constitution saving throw or become stunned until the start of its next turn. If the yian kut-ku moves at least 20 feet straight toward a target and then hits it with a body slam attack on the same turn, the target takes an extra 6 1d12 bludgeoning damage.

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. The yian kut-ku makes two attacks: one with its peck and one with its tail. Body Slam. Kut-Ku Carapace Well Rested. Splendid Beak Recovery Speed. When held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.

Kut-Ku Auricle When you make a skill check while wearing this armor, you can use your reaction to gain advantage on it. Once you use this property, you can't use it again until you finish a long rest. The marks fade away in 24 hours.

Kut-Ku Carapace This weapon cannot be detected by the detect magic spell unless the caster touches the weapon. Kut-Ku Ear While touching this weapon you can speak its command phrase: "The limits of my language are the limits of my world" to gain proficiency in any language of your choice for 24 hours.

Once you use this property, you can't use it again until the next day. Kut-Ku Auricle While attuned to this weapon, you can use a bonus action to exhale fire at a target within 15 feet of you. The target must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. Although they are usually smaller than their pink counterparts, the blue yian kut-ku are stronger and more aggressive.

They are covered in an indigo carapace, and blue streaks can be found on its beak and ears. Although the Blue Yian Kut-Ku are stronger than the normal variation, they are still pretty low in the food chain. Though still weak, Blue. When not being preyed upon by large predators, Blue Yian Kut-Ku feed on insects, honey, and nuts. Blue Yian Kut-Ku are very cautious and wary creatures that are easily startled by sudden loud noises. When undisturbed, these monsters spend their day foraging for food, but if confronted they will flare out their ears and spread their wings while making loud shrieks.

If the yian kut-ku moves at least 20 feet straight toward a target and then hits it with a Body Slam Attack on the same turn, the target takes an extra 19 3d12 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

The yian kut-ku doesn't provoke an opportunity attack when it flies out of an enemy's reach. The yian kut-ku makes three attacks: two peck attacks and one tail attack. Fireball recharge The yian kut-ku exhales a fireball to a point within 60 feet of it.

Each creature in a foot radius sphere centered on that point must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 27 6d8 fire damage, or half as much damage on a successful one.

Blue Kut-Ku Carapace While you are attuned to this armor, you and your equipment suffer no ill effects from Strong Winds. Giant Beak Recovery Speed.

Blue Inferno Sac While you are attuned to this armor, you can use a bonus action to speak its command word and exhale fire at a target within 30 feet of you. You can use this property twice, regaining all expended uses after you finish a long rest. The marks will fade away in 24 hours. Blue Kut-Ku Carapace Spellcaster only While you are attuned to this weapon, you can use an action to cast the scorching ray spell from it.

Giant Beak When you cast a spell that deals fire damage, you increase the spell save DC by 1. Blue Kut-Ku Auricle While attuned to this weapon, you can use a bonus action to exhale fire at a target within 15 feet of you.

The target must make a DC 14 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one. Brute Wyverns are considered to be Wyverns that are adapted to complete life on land, even sometimes being called Theropods from greatly resembling some predatory dinosaurs.

These monsters are typically large, bipedal theropods, that are prone to living in areas abundant in food sources. Brute Wyverns exhibit a wide variety of dietary habits; some are strictly herbivorous or carnivorous, while others subsist on insects or even minerals.

These monsters often use their heavy, muscular bodies to charge blindly through an environment to damage attackers or prey, and include many defensive adaptations, including tail clubs, horns, and even hammer-like chins and fists.

Brute Wyverns can be found in almost any type of environment. Keen Smell. The anjanath has advantage on Wisdom Perception checks that rely on smell. The anjanath makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. If the target is a Medium or smaller creature, it is grappled escape DC Until this grapple ends, the target is restrained, and the anjanath can't bite another target.

Firebreath Recharge The anjanath exhales fire in a foot line that is 5 ft. Each creature in that line must make a DC 17 Dexterity saving throw, taking 27 5d10 fire damage on a failed save, or half as much damage on a successful one. Anjanath has a pink face, somewhat resembling a Vulture, along with pink scales covering its underbelly.

Its hind legs are powerful and muscular, while its front limbs are much smaller and mostly useless. Black proto-feathers cover Anjanath's back, front limbs, and legs, which give it an appearance similar to the most recent depictions of some theropod dinosaurs like T-rex.

Anjanath has powerful jaws that allow it to rip apart foes, along with a powerful nose used for smelling out prey. It also has the ability to breath fire from its maw. Anjanath are relentless predators that will chase down anything that dares attack them.

Once they've been provoked, Anjanath won't let an enemy get away easily. They are known to leave behind a mucus-like substance in order to mark its territory. Anjanath Scale While you are wearing this armor, you can use your reaction or bonus action to gain resistance to fire damage until the end of your next turn.

Anjanath Fang When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing a blinding white flame to erupt from your mouth before the attack hits or misses. Anjanath Nosebone While you wear this armor, you may pass a Constitution saving throw you otherwise would have failed. Once used, this property can't be used again until you finish a long rest.

Anjanath Tail Spellcaster only This armor has 2 runes, which it regains daily at dawn. You may expend a rune to cast the hellish rebuke spell from it. Anjanath Plate You have resistance to fire damage while you wear this armor.

This effect lasts one hour and cannot be used again until you have finished a long rest. You can use another action to end the effect before the duration expires.

Anjanath Fang Clerics, Druids, and Rangers only You know the produce flame cantrip while attuned to this weapon. Anjanath Tail Bow only Special Ammo boost. While attuned to this weapon, your coat arrow now coats up to 20 arrows and your dragonpiercer an extra 1d6 piercing damage.

While attuned to this weapon, your wyvernfire can now be used twice per long rest and you can add your Strength modifier to the damage of your shell attacks. Fulgur anjanath retains many of the characteristics the ordinary species is known for, having the general appearance of a predatory dinosaur.

However, unlike its counterpart, fulgur anjanath sports a bright white fur on portions of its body, as well as a much brighter, light grey colored hide. Its head is a vibrant orange color. Dark grey stripes cover large portions of fulgur anjanath's body, extending from the head all the way to its tail.

The usually hidden 'wings' are of the same light grey color as the rest of the body on the outside, while having a purplish-blue coloration on the inside, which is adorned by blue crackles of electricity. The nasal crest and inside of fulgur anjanath's mouth are illuminated from the inside by a bright blue light.

Much like the ordinary species, fulgur anjanath uses its powerful jaws and legs to strike down and overpower foes. Its main difference, however, is a unique affinity for the Thunder Element. It generates electric energy with a special organ in its body, utilizing it in combination with its already great physical strength and its mucus is also electrified, allowing fulgur anjanath to hurl it at opponents.

If the anjanath moves at least 15 feet. If the target is prone, the anjanath can make one bite attack against it as a bonus action. The anjanath makes two attacks: one with its bite and one with its stomp. It can also replace any of these attacks with an electric snot attack. If the target is a Medium or smaller creature, it is Grappled escape DC Electric Snot. Hit: 22 4d10 lightning damage.

Lightning Charge Recharge The anjanath moves up to its speed. During this move it can move through the spaces of other creatures without provoking opportunity attacks. The anjanath can take 3 legendary actions, choosing from the options below.

The anjanath regains spent legendary actions at the start of its turn. The anjanath moves up to its speed without provoking opportunity attacks.

Fulgur Anjanath Shard Resuscitate. You have advantage on Dexterity saving throws if you are suffering from a condition. Fulgur Anjanath Hardfang You have advantage on saving throws against being stunned while you wear this armor.

Heavy Fulgur Anjanath Nosebone While you wear this armor, you may pass a Dexterity saving throw you otherwise would have failed. Fulgur Anjanath Lash This armor has 2 runes, that it regains daily at dawn. You may expend a rune to cast the lightning arrow spell from it.

Lightning Sac You are immune to lightning damage while you wear this armor. Fulgur Anjanath Mantle Flinch Free. While wearing this armor you cannot be knocked prone, or unwillingly moved from your current location by any means. You can use this property a number of times equal to your Strength or Dexterity modifier your choice , regaining all expended uses when you finish a short or long rest.

Heavy Fulgur Anjanath Nosebone While attuned to this weapon you can use an action to speak its command word, causing it to expel electric snot at a creature within 60 feet of you.

That creature must make a DC 15 Dexterity saving throw, or be covered in the snot for 1 minute or until it uses an action to wipe it away. While covered, the creature takes 1d4 lightning damage whenever it is hit by a melee weapon attack. You can use this property a number of times equal to your Constitution modifier, regaining all expended uses when you finish a long rest. Your coating now coats up to 25 arrows and your dragonpiercer deals an extra 2d6 piercing damage.

Improvised Weapon Recharge The banbaro can use its bonus action to dig up a large boulder or strike a nearby tree, or pick up a tree trunk and hold it in its antlers.

The banbaro makes two attacks: one with its horn and one with its hip check. While holding a tree or boulder, it uses its throw attack in place of its hip check. Hip Check. Horn Requires Tree Trunk. The banbaro can attack up to two additional creatures per turn with this attack. Horn Requires Boulder, Recharge While holding a boulder in its antlers, the banbaro moves up to its speed.

Throw Requires Tree Trunk or Boulder. Banbaro is a large and heavy-set Brute Wyvern. Most of its body is covered in stout white fur, with portions on its head, legs, and arms being covered in gray scales. Its giant horns are its defining characteristic. These stout, pinkish horns end in broad, moose-like antlers. When enraged, a small horn-like projection on its snout folds out.

Banbaro is normally a fairly docile herbivore, but it is territorial and can be aggressive when provoked. In battle, Banbaro charges opponents while digging up soil or fallen trees. Digging up soil allows it to smash the gathered ball in a huge blast of debris that leaves a hindering pile behind, while digging up trees widens the charge's hitbox and can be thrown as projectiles.

Digging up volcanic rock causes it to leave trails of lava behind. While you are attuned to this armor, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Banbaro Cortex Speed Eating. Banbaro Great Horn You have resistance to cold damage while you wear this armor. Banbaro Lash Health Boost. While wearing this armor, your hit point maximum increases by 1 for each character level you have.

While wearing this armor you can digest mushrooms that would otherwise be inedible and gain their advantageous effects. The more banbaro materials equipped in your armor or trinkets, the more mushrooms you can eat. Banbaro Cortex You are proficient with improvised weapons while attuned to this weapon.

Banbaro Great Horn While attuned to this weapon, you can cast the catapult spell at 2nd level from it. Whenever you use a reaction that increases your AC, the next attack you make with that weapon deals extra damage equal to the bonus AC the reaction provided. Banbaro Gem Resentment. Brachydios are easily identifiable by their glowing, green slime-covered horns and "fists," as well as their shiny, armored hide covered in many plates and ridges that are made of obsidian.

Unlike other Brute Wyverns, Brachydios sports a pair of long, highly developed forelimbs that it uses as its primary means of defense. Brachydios' forelimbs and horn seem to secrete a mysterious slime. A Brachydios "primes" this mucus to explode with its saliva, hence why it licks its arms, making it appear brighter green. Despite initial appearances, Brachydios does possess claws on its forearms that are tucked away underneath, and serve no apparent purpose in battle.

Upcoming SlideShare. You are reading a preview. Create your free account to continue reading. Sign Up. Like this document? Why not share! Embed Size px. Start on. Show related SlideShares at end. WordPress Shortcode. Next SlideShares. Download Now Download to read offline and view in fullscreen. Download Now Download Download to read offline. What to Upload to SlideShare. Iceborn will increase difficulty and a Master's rank will appear. The skill and craft systems familiar to World veterans will remain in their places, and in addition to them, new game mechanics will appear that will expand the combat potential of hunters.

Finally, the most daring hunters are waiting for a meeting and an intense battle with the main monster of the new lands - Velhana. This is the most comprehensive and only detailed guide you will find online.

Available for instant download on your mobile phone, eBook device, or in paperback form. With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players.

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All trademarks and registered trademarks appearing on this ebook are the property of their respective owners. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained.

These are typically quests that have you facing a monster you've already fought under similar circumstances that offer no unique reward for completion. Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists.

The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Size: 6 inches x 9 inches. This handy, well thought-out logbook will become your indispensable assistant in your daily routine for the whole year.

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Various Collection of Capcom Artbooks and Guides. I'm just curios if the English scans will get uploaded upon release, and if the Original Japanese scans for all 3 will be added to this collection in the future? Folkscanomy: A Library of Books.



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